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Vol. 6 No. 3 (2019)
Vol. 6 No. 3 (2019)
Published:
2019-09-24
Editorial
Editorial, September 2019
Alessandro De Gloria
1
PDF
GaLA Conf 2018 Special Issue
Introduction to the GaLA Conf 2019 Special Issue
Manuel Gentile, Mario Allegra, Heinrich Heinrich Söbke
3-4
PDF
Exploring Learners Experience of Gamified Practicing: For Learning or for Fun?
Darina Dicheva, Keith Irwin, Christo Dichev
5-21
PDF
Household Energy Conservation Intervention: a Game versus Dashboard Comparison
Jan Dirk Lou Fijnheer, Herre van Oostendorp, Remco Veltkamp
23-36
PDF
Interactive Ant Colony Optimization to Support Adaptation in Serious Games
Michael Kickmeier-Rust, Andreas Holzinger
37-50
PDF
The role of disposition to critical thinking in digital game-based learning
Manuel Gentile, Giuseppe Città, Salvatore Perna, Alessandro Signa, Valentina Dal Grande, Simona Ottaviano, Dario La Guardia, Mario Allegra
51-63
PDF
Mathematics Trails: Shallow and Deep Gamification
Iwan Gurjanow, Miguel Oliveira, Joerg Zender, Pedro A. Santos, Matthias Ludwig
65-79
PDF
ALF - a Framework for Evaluating Accelerated Learning in Industry
Sobah Abbas Petersen, Manuel Oliveira, Kristin Hestetun, Anette Østbø Sørensen
81-99
PDF
Fostering Computational Thinking skills in the Last Years of Primary School
Laura Freina, Rosa Bottino, Lucia Ferlino
101-115
PDF
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