ALF - a Framework for Evaluating Accelerated Learning in Industry

Authors

  • Sobah Abbas Petersen Norwegian University of Science and Technology
  • Manuel Oliveira
  • Kristin Hestetun
  • Anette Østbø Sørensen

DOI:

https://doi.org/10.17083/ijsg.v6i3.314

Keywords:

Accelerated Learning, Game-based learning, Cognitive Skills, Workplace Learning; Evaluation

Abstract

Games have long been considered as a means to support effective learning, motivate learners and accelerate their learning. Several successful studies using game-based learning are reported in the literature. However, there appears to be a research gap on systematically evaluating accelerated learning in game environments. The main research question we address in this paper is how can we evaluate accelerated learning in game-based learning environments? The main contribution of this paper will be a framework for evaluating accelerated learning in games (ALF). We will illustrate the use of this framework by describing studies conducted in the Norwegian industrial project ALTT (Accelerate Learning Through Technology), aimed at capacity building in the aluminium industry, where we have co-designed a game for accelerating learning about the electrolysis process for extracting aluminium and heat balance in the aluminium production cells.

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Published

2019-09-20

Issue

Section

GaLA Conf 2018 Special Issue

How to Cite

ALF - a Framework for Evaluating Accelerated Learning in Industry. (2019). International Journal of Serious Games, 6(3), 81-99. https://doi.org/10.17083/ijsg.v6i3.314

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