Investigating the Potential market of a Serious Game for Training of Alzheimer’s Caregivers in a Northern Spain region
DOI:
https://doi.org/10.17083/ijsg.v1i4.36Keywords:
Alzheimer, Benefits, Caregivers, Gamification, Social Impact.Abstract
Gamification can help training people with Alzheimer and their caregivers. In this paper are shown the benefits of gamification for this group of people and the technical and social feasibility of launching a game on the market. A Use Case in the north of Spain has been selected.
A deep study about the state of the art in gamification and dementia aimed at training caregivers and families has been made but no available game have been reached out. For early states of analysing the technical and social feasibility of launching the serious game a group of highly skill both technicians and psychologists have been selected. To develop and launch products that fit Alzheimer patients and their family’s needs the learning by doing methodology has been selected - a mix of learning in everyday practices, learning from other people involved, learning from experience and learning from the affected person. In addition the following agents are involved: People with dementia, families, and professionals carers and expert people.
References
García-Armesto, S., Abadía-Taira, M.B., Durán, A., et al., “Health system review. Health Systems in Transition, European Observatory on Health Systems and Policies”, 2(4), 2010.
Maierhofer, S., Almazán-Isla, J., Alcalde-Cabero, E., de Pedro-Cuesta, J., “Prevalence and features of ICF-disability in Spain as captured by the 2008 National Disability Survey”. BMC Public Health,11:897, 2011. http://dx.doi.org/10.1186/1471-2458-11-897
PriceWaterHouseCoopers. “Situation of Long-Term Care Services in Spain”. http://www.asociacion-aeste.es/comun/documentacion/situacion_at_re_esp_2010.pdf. Accessed 16 June 2014.
Institute for Older Persons and Social Services. Elderly in Spain. Community statistical Data Datos. Report 2008, Book 1, Madrid, 2009.
Abellán, A., Sancho, M., Barrio, E., Esparza, C., “Current demographic trends. White Paper on Active Ageing”, Madrid:33-79, 2011.
Rodriguez, G., Rodríguez. P., Castejón, P., Morán, E., “Older people who came. Autonomy, Solidarity and Social Participation”. Pilares Foundation for personal autonomy. http://www.fundacionpilares.org/laspersonasmayoresquevienen.php . Accessed 16 June 2014.
Rodriguez, L., “Home care for older people: not everything goes”. Revista española de salud pública 2003;77(5):523-526.
Rodriguez, P., “Integral attention and focused on people”. Pilares Foundation for personal autonomy. http://www.fundacionpilares.org/docs/AICPweb.pdf. Accessed 16 June 2014.
Institute for Older Persons and Social Services. White Paper Caring for people in situations of dependency in Spain, Madrid, 2005.
Institute for Older Persons and Social Services. White Paper on care coordination in Spain, Madrid, 2011.
Martínez, T. Gerontological care focused on people. Guide to professional intervention in schools and care services for older people in situations of fragility or dependency. Vitoria-Gasteiz, Basque Government, 29-33, 2011.
Ayres, A., Can online innovations enhance social care? Exploring the challenges of using digital technology to develop new models of support for older people. http://www.nominettrust.org.uk/sites/default/files/Enhancing%20social%20care_PP_0113.pdf. Accessed 17 June 2014.
Barbabella, F., “Assessing the impact of ICT-based solutions for carers in Europe: preliminary findings from the CARICT project”, Zentrum für Soziale Innovation Discussion Paper, number 14, 2012. https://www.zsi.at/attach/DP14_Barbabella_et_al.pdf. Accessed 17 June 2014.
Documentation Center and studies SIIS Dokumentazio ETA Ikerketa ZentroA. I Resport about the situation of social services in Euskadi. Vitoria-Gasteiz: Basque Government, 2011.
Basque Government. Strategic Plan for social services in the Basque Country. 2011-2014. Analysis of the initial situation, preliminary diagnosis and proposed basic strategic lines. Vitoria-Gasteiz: Basque Government, 2009.
Basque Government. One hundred proposals to advance the welfare and proper treatment of aging people. Basis for Action Plan. Vitoria-Gasteiz: Basque Government, 2011.
Monteagudo, J.L., “Capabilities and opportunities for innovation in ICT for Alzheimer”, Madrid: Telemedicine Research Unit - Instituto de Salud Carlos III.
Rossi, A. Technological solutions potentially influencing the future of long-term care. ENEPRI Research Report nº 114. http://www.ancien-longtermcare.eu/sites/default/files/RR%20No%20114%20_ANCIEN%20WP4_%20Technological%20Solutions.pdf. Accessed 17 June 2014.
Elliott, C., Rickel, J., Lester, L., “Lifelike Pedagogical Agents and Affective Computing An Exporatory Synthesis”. Institute for Applied Artificial Intelligence, School of Computer Science, Telecommunications, and Information Systems, DePaul University. Chicago 2000. http://dx.doi.org/10.1007/3-540-48317-9_8
Suraweera, P., An Animated Pedagogical Agent for SQL-Tutor 1999.
Lester, J., Voerman, J.L., et al., “Cosmo: A Life-like Animated Pedagogical Agent with Deictic Believability”. In Proceedings of the IJCAI97 Workshop on Animated Interface Agents.
Bouchard, B., Imbeault, F., Bouzouane, A., Menelas, B.A.J., “Developing Serious Games Specifically Adapted to People Suffering from Alzheimer. Serious Games Development and Applications”. Lecture Notes in Computer Science, 7528, 243-254, 2012. http://dx.doi.org/10.1007/978-3-642-33687-4_21
McCallum, S., Costas, B., “Dementia Games: A Literature Review of Dementia-Related Serious Games. Serious Games Development and Applications. “Lecture Notes in Computer Science, 8101, 15-27, 2013. http://dx.doi.org/10.1007/978-3-642-40790-1_2
Robert, P.H., et al., “Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty”. Front Aging Neurosci, 6:54, 2014. http://dx.doi.org/10.3389/fnagi.2014.00054
Lu, AS., “Serious Games for Healthcare: Applications and Implications”. Games for Health Journal, 2(5):313-314, 2013. http://dx.doi.org/10.1089/g4h.2013.0062
Kayama, H., Okamoto, K., Nishiguchi, S., et al., “Effect of a Kinect-Based Exercise Game on Improving Executive Cognitive Performance in Community-Dwelling Elderly: Case Control Study”. Journal of Medical Internet Research, 16(2):e6, 2014. http://dx.doi.org/10.2196/jmir.3108
Downloads
Published
Issue
Section
License
IJSG copyright information is provided here.