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  1. Home /
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  3. Vol. 4 No. 4 (2017)

Vol. 4 No. 4 (2017)

Published: 2017-12-22

Editorial

  • Editorial

    Alessandro De Gloria
    • PDF

Articles

  • Metrics Feedback Cycle: measuring and improving user engagement in gamified eLearning systems

    Adam Atkins, Vanissa Wanick, Gary Wills
    • PDF
  • Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices

    Eleftheria Christopoulou, Stelios Xinogalos
    • PDF
  • Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan

    Aung Pyae, Tapani Joelsson, Teppo Saarenpää, Luimula Mika, Christina Kattimeri, Paula Pitkäkangas, Patric Granholm, Jouni Smed
    • PDF
  • Exploring the impact of freeform gameplay on players’ experience: an experiment with maze games at varying levels of freedom of movement

    Sotiris Kirginas, Dimitris Gouscos
    • PDF
  • Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change

    Benjamin Ultan Cowley, Chris Bateman
    • PDF

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Language

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Creative Commons LicenseThe International Journal of Serious Games (IJSG) by Serious Games Society is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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