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Vol. 6 No. 1 (2019)
Vol. 6 No. 1 (2019)
Published:
2019-03-20
Editorial
Editorial, Vol. 6, No. 1
Alessandro De Gloria
1 - 2
PDF
Articles
An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes
Mechanics, mental mediators and outcomes
Miralem Helmefalk
3-26
PDF
The Play Your Process Method for Business Process-Based Digital Game Design
Tadeu Moreira de Classe, Renata Mendes De Araujo, Geraldo Bonorino Xexéo, Sean Siqueira
27-48
PDF
May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform
Alessandra Antonaci, Roland Klemke, Kim Dirkx, Marcus Specht
49-70
PDF
Lessons learned from implementing project management games
David Rumeser, Margaret Emsley
71 - 92
PDF
Applying constrained virtual environments to serious games for heritage
Laurence Hanes, Robert Stone
93 - 116
PDF
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Language
English