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Vol. 8 No. 3 (2021)
Vol. 8 No. 3 (2021)
Published:
2021-09-17
Editorial
Editorial. Vol. 8, Issue 3
Alessandro De Gloria
1 - 2
PDF
Articles
Evaluation of HackLearn COFELET Game User Experience for Cybersecurity Education
Menelaos N. Katsantonis, Ioannis Mavridis
3 - 24
PDF
Security Awareness Level Evaluation of Healthcare Participants Through Educational Games
Mario A. Pulido, Chris W. Johnson, Ahmed Alzahrani
25 - 41
PDF
GaLA Conf 2020 Special Issue
Introduction to the Special Issue on GaLA Conf 2020
Iza Marfisi-Schottman, Ludovic Hamon, Roland Klemke, Pierre Laforcade, Francesco Bellotti
43 - 44
PDF
Effects of a videogame in math performance and anxiety in primary school
Mariana Rocha, Pierpaolo Dondio
45 - 70
PDF
Gamified Learning Theory: The Moderating role of learners' learning tendencies
Nadja Zaric, Rene Roepke, Vlatko Lukarov, Ulrik Schroeder
71 - 91
PDF
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins
Kristian Juha Mikael Kiili, Antero Lindstedt, Antti Koskinen, Hilma Halme, Manuel Ninaus, Jake McMullen
93 - 114
PDF
Reflections on Ludification: Approaching a Conceptual Framework – And Discussing Inherent Challenges
Bo Kampmann Walther, Lasse Juel Larsen
115 - 127
PDF
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