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Vol. 10 No. 2 (2023)
Vol. 10 No. 2 (2023)
Published:
2023-06-07
Editorial
Editorial
Vol. 10, No. 2
Serious Games Society
1 - 2
PDF
Articles
A systematic review on the use of serious games in project management education
Magnus M. Hellström, Dominique Jaccard, Knut Erik Bonnier
3 - 24
PDF
Age and sex effects on SuperG performance are consistent across internet devices
Andrew Hooyman, Sydney Y. Schaefer
25 - 36
PDF
Imparting Systems Engineering Experience via Interactive Fiction Serious Games
Thomas Ford, David Long, Echo Ford
37 - 60
PDF
Designing a framework and validating a tool for evaluating the educational quality of serious games: a meta-synthesis
Rasoul Bakhtiari, Zahra Habibzadeh
61 - 83
PDF
Critical meta-analysis of problem-solving serious games: Clear signs of pedagogists’ disengagement and over-optimistic expectations
Morteza Rezaei-Zadeh, Raazieh Mohagheghiaan, Mojtaba Vahidi-Asl
85 - 113
PDF
Using Visual Programming Games to Study Novice Programmers
Christian DeLozier, James Shey
115 - 136
PDF
Fibonacci Level Adjustment for Optimizing Player’s Performance and Engagement
Faiz Hilmawan Masyfa, Herman Tolle, Tibyani Tibyani, Pitoyo Hartono
137 - 157
PDF
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Language
English