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MACMEO: Playable Framework for Analog, Hybrid and Digital Serious Game Design

Authors

DOI:

https://doi.org/10.17083/ijsg.v12i2.913

Keywords:

Game Design, Serious Games, Prototyping, Analog games

Abstract

Practical tools to support newcomers to serious game design are scarce. We propose the MACMEO framework, developed as a research design process during several sessions, as a flexible and adaptable gamified analog toolkit to help design analog, hybrid or digital serious games through a structured process. The framework can be applied in faster or longer sessions, requiring minimal resources but demanding facilitation when dealing with less experienced users.

Author Biography

  • Micael Sousa, University of Coimbra

    Graduate in civil engineering. Graduate in History with minor in arts and heritage. Master degree in energy and environment. Master degree in heritage studies. Ph.D candidate in spatial planning. 

    Civil engineer, with experience in project managing of public and private construction works. Manager of maintenance works, working also with health, safety, and environmental systems. Worked as Councilor adjunct in the city of Leiria for the planning and urban department, coordinator of the Strategic Plan for Urban Development, and in the Urban Master Plan for Leiria. Researcher, trainer and invited lecturer, speaker about serious games, and analog games developer for entertainment and serious games. Teacher of history. Coordinator of several associations and volunteer organizations.
    Researcher about transports, environment, planning, and serious games. Creative entrepreneur, blogger, newspaper writer, podcaster, and YouTuber about general knowledge issues, serious games, board games, politics, philosophy, and planning.

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Published

2025-05-16 — Updated on 2025-05-16

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How to Cite

MACMEO: Playable Framework for Analog, Hybrid and Digital Serious Game Design. (2025). International Journal of Serious Games, 12(2), 137-162. https://doi.org/10.17083/ijsg.v12i2.913