Editorial

Authors

  • Alessandro De Gloria University of Genoa

DOI:

https://doi.org/10.17083/ijsg.v3i1.119

Abstract

A couple of months ago, we were in Rome for the fourth edition of the Game and Learning Alliance – Gala Conf 2015 (http://www.galaconf.org). The conference has been a success both for number of participants and for quality of the presented works, leading to interesting discussions and exchanges.

Best papers have been selected and authors are now preparing the extended versions of their works, that will be reviewed for an upcoming special issue on the International Journal of Serious Games.

In a ceremony during the conference, best serious games were awarded the SGS awards, both in the category business and academy.

Workshops, particularly in the fields of healthcare, intelligent transportation and management, have revealed interesting trends, especially in the mentioned application fields.

During the conference, the annual general assembly of the Serious Games Society was held. Among other decisions, the assembly selected the venue for Gala Conf 2016, that will take place in Utrecht, the Netetherlands, on December 5-7, 2016. Also, in collaboration with the Laval University, SGS is organizing Gala Quebec, October 11-12 2016 in Ville de Quebec, Canada.

References

[1] C. Boletsis, S. McCallum, Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing, The Int.l Journal of Serious Games, Vol. 3, Nr. 1, Jan. 2016 http://dx.doi.org/10.17083/ijsg.v3i1.106.
[2] K. Sinclair, D. Livingstone, Accurate Complex Systems Design: Integrating Serious Games with Petri Nets, The Int.l Journal of Serious Games, Vol. 3, Nr. 1, Jan. 2016. http://dx.doi.org/10.17083/ijsg.v3i1.105.
[3] L. Moeller, P. Kyvsgaard Hansen, Factors driving and influencing the development of serious games, The Int.l Journal of Serious Games, Vol. 3, Nr. 1, Jan. 2016 http://dx.doi.org/10.17083/ijsg.v3i1.71
[4] C. Kreutzer, M. Marks, C. Bowers, C. Murphy, Enhancing Surgical Team Performance with Game-Based training, The Int.l Journal of Serious Games, Vol. 3, Nr. 1, Jan. 2016 http://dx.doi.org/10.17083/ijsg.v3i1.103
[5] M. Hendrix, A. Al-Sherbaz, V. Bloom, Game Based Cyber Security Training: are Serious Games suitable for cyber security training?, The Int.l Journal of Serious Games, Vol. 3, Nr. 1, Jan. 2016 http://dx.doi.org/10.17083/ijsg.v3i1.107

[5] M. Hendrix, A. Al-Sherbaz, V. Bloom, Game Based Cyber Security Training: are Serious Games suitable for cyber security training?, The Int.l Journal of Serious Games, Vol. 3, Nr. 1, Jan. 2016 http://dx.doi.org/10.17083/ijsg.v%vi%i.107.

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Published

2016-03-01

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Section

Editorial

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