Guest Editorial
DOI:
https://doi.org/10.17083/ijsg.v4i2.187Abstract
This special issue presents five papers bringing new insights into the field of accessibility and serious games. This is a special issue from the workshops and the doctorial consortium from the 15th International Conference on Entertainment Computing 2016 hosted by professor Helmut Hlavacs at the University in Vienna, Austria (https://icec2016.cs.univie.ac.at/index.php?item=home).
References
[1] Gaisbauer, W., Hlavacs, H. (2017) Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey; The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/10.17083/ijsg.v4i2.161
[2] Söbke, H. , Baalsrud Hauge, J.M.; Stefan, I.A.(2017) Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey The Int.l Journal of Serious Games Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/10.17083/ijsg.v4i2.182
[3] Peters, K. et al (2017) A proposed framework for the collection of health-related data from Se-rious Games and Apps The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/10.17083/ijsg.v4i2.162
[4] Chan, K-L. et al. (2017) A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents; The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/ 10.17083/ijsg.v4i2.163
[5] Politis,Y.;Robb,N.; Yakkundi, A.; Dillenburger,K.; Herbertson,N.;, Charlesworth, B.; Goodman, L. (2017) People with Disabilities Leading the Design of Serious Games and Virtual Worlds; The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/ 10.17083/ijsg.v4i2.160
[2] Söbke, H. , Baalsrud Hauge, J.M.; Stefan, I.A.(2017) Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey The Int.l Journal of Serious Games Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/10.17083/ijsg.v4i2.182
[3] Peters, K. et al (2017) A proposed framework for the collection of health-related data from Se-rious Games and Apps The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/10.17083/ijsg.v4i2.162
[4] Chan, K-L. et al. (2017) A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents; The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/ 10.17083/ijsg.v4i2.163
[5] Politis,Y.;Robb,N.; Yakkundi, A.; Dillenburger,K.; Herbertson,N.;, Charlesworth, B.; Goodman, L. (2017) People with Disabilities Leading the Design of Serious Games and Virtual Worlds; The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/ 10.17083/ijsg.v4i2.160
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Published
2017-06-29
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Section
ICEC workshop 2016 Special issue
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How to Cite
Guest Editorial. (2017). International Journal of Serious Games, 4(2). https://doi.org/10.17083/ijsg.v4i2.187