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Vol. 4 No. 2 (2017)
Vol. 4 No. 2 (2017)
Published:
2017-06-30
Editorial
Editorial
Alessandro De Gloria
PDF
Articles
A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety
Yoones A. Sekhavat, Poorya Nomani
PDF
ICEC workshop 2016 Special issue
Guest Editorial
Jannicke Baalsrud Hauge
PDF
Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey
Werner Gaisbauer, Helmut Hlavacs
PDF
Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF)
Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana Andreea Stefan
PDF
Interpreting Data of Serious Games for Health using Decision Support Systems
Konrad Peters, Fares Kayali, Marisa Silbernagl, Anita Lawitschka, Helmut Hlavacs
PDF
A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents
Kar Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Uthayopas Putchong, Hajimu Iida
PDF
People with Disabilities Leading the Design of Serious Games and Virtual Worlds.
Yurgos Politis, Nigel Robb, Anita Yakkundi, Karola Dillenburger, Nicola Herbertson, Beth Charlesworth, Lizbeth Goodman
PDF
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