Editorial
DOI:
https://doi.org/10.17083/ijsg.v4i2.188Abstract
The present IJSG issue hosts a guest section dedicated to selected papers on accessibility and serious games presented at the workshops and the doctorial consortium at the 15th International Conference on Entertainment Computing 2016 (ICEC). The selection has been managed by Jannicke Baalsrud-Hauge, of the University of Bremen, now also with KTH Stockholm, who acted as workshop chair.
This issue also includes a regular paper
References
[1] Baaalsrud Hauge, J., Guest Editorial, The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/10.17083/ijsg.v4i2.187
[2] Sekhavat, Y. A., and Nomani, P., A Comparison of Active and Passive Virtual Reality Expo-sure Scenarios to Elicit Social Anxiety, The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/10.17083/ijsg.v4i2.154
[2] Sekhavat, Y. A., and Nomani, P., A Comparison of Active and Passive Virtual Reality Expo-sure Scenarios to Elicit Social Anxiety, The Int.l Journal of Serious Games, Vol. 4, Nr. 2, Jun. 2017; http://dx.doi.org/10.17083/ijsg.v4i2.154
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Published
2017-06-30
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Editorial
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How to Cite
Editorial. (2017). International Journal of Serious Games, 4(2). https://doi.org/10.17083/ijsg.v4i2.188