MACMEO: Playable Framework for Analog, Hybrid and Digital Serious Game Design

Authors

DOI:

https://doi.org/10.17083/ijsg.v12i2.913

Keywords:

Game Design, Serious Games, Prototyping, Analog games

Abstract

Practical tools to support newcomers to serious game design are scarce. We propose the MACMEO framework, developed as a research design process during several sessions, as a flexible and adaptable gamified analog toolkit to help design analog, hybrid or digital serious games through a structured process. The framework can be applied in faster or longer sessions, requiring minimal resources but demanding facilitation when dealing with less experienced users.

Author Biography

  • Micael Sousa, University of Coimbra

    Graduated in Civil Engineering and History, Master in Energy and Environment, and Heritage Studies. Ph.D. in Spatial Planning (University of Coimbra/ University of Porto), thesis about serious games for spatial planning. Worked as a construction project manager and policy advisor for planning and environment. Researcher collaborator at CITTA, HEI-LAB, ciTechCare. Post-doctoral researcher at the University College Dublin, Spatial Dynamics Lab | UCD School of Architecture, Planning and Environmental Policy. Chief game designer at Center for Advanced Preparedness and Threat Response Simulation (CAPTRS). Member of ISAGA and SPCV. Game design professor, lecturer, and instructor in several institutions. Serious game developer and facilitator for research projects and other institutions and organizations. More information at www.msseriousgames.com

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Published

2025-05-16 — Updated on 2025-05-16

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How to Cite

MACMEO: Playable Framework for Analog, Hybrid and Digital Serious Game Design. (2025). International Journal of Serious Games, 12(2), 137-162. https://doi.org/10.17083/ijsg.v12i2.913