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Vol. 4 No. 3 (2017)
Vol. 4 No. 3 (2017)
Published:
2017-09-29
Editorial
Editorial
Alessandro De Gloria
PDF
Gala Conf 2016 Special Issue
Guest editorial
Rosa Maria Bottino, Johan Jeuring
PDF
Connected Gaming: An Inclusive Perspective for Serious Gaming
Yasmin Kafai
PDF
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience
Manuel Ninaus, Korbinian Moeller, Jake McMullen, Kristian Kiili
PDF
Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
Laura Freina, Rosa Bottino, Mauro Tavella, Carlo Chiorri
PDF
Does Feedback Design Matter? A Neurofeedback Study Comparing Immersive Virtual Reality and Traditional Training Screens in Elderly
Silvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper, Guilherme Wood
PDF
The RAGE Game Software Components Repository for Supporting Applied Game Development
Krassen Stefanov, Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Wim Westera, Rui Prada, Paul Hollins, Pablo Moreno, Enkhbold Nyamsuren, Kiavash Bahreini
PDF
EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.
Samantha Jane Clarke, Daryl J. Peel, Sylvester Arnab, Luca Morini, Helen Keegan, Oliver Wood
PDF
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