Editorial
DOI:
https://doi.org/10.17083/ijsg.v2i3.102Abstract
In less than three months from now, a lot of us will be in Rome for the fourth edition of the Game and Learning Alliance – Gala Conf 2015 (http://www.galaconf.org). The conference has reached a huge number of submissions and we are sure that the level of the presentations will be further higher than in the previous editions. We will be pleased to have representatives from several continents, if not all, and with very different backgrounds, stressing the importance of different disciplines for the development of a good serious game and the possibility of a variety of application domains.
References
[1] Ortiz S.A., Bower C. A., Cannon-Bower J.A., Video Game Self-efficacy and its Effect on Training Performance, The International Journal of Serious Games, Vol. 2, Nr. 3, July 2015. http://dx.doi.org/10.17083/ijsg.v2i3.89
[2] Doumanis I., Smith S., A Framework for Research in Gamified Mobile Guide Applications using Embodied Conversational Agents (ECAs), The International Journal of Serious Games, Vol. 2, Nr. 3, July 2015. http://dx.doi.org/10.17083/ijsg.v2i3.79
[3] Castronova E., Knowles I., Modding board games into serious games: The case of Climate Policy, The International Journal of Serious Games, Vol. 2, Nr. 3, July 2015. http://dx.doi.org/10.17083/ijsg.v2i3.77
[4] van der Kooij K., Hoogendoorn E., Spijkerman R., Visch V., Validation of Games for Behavioral Change: Connecting the Playful and Serious, The International Journal of Serious Games, Vol. 2, Nr. 3, July 2015. http://dx.doi.org/10.17083/ijsg.v2i3.75
[5] Picca D., Jaccard D., Eberlé G., Natural Language Processing in Serious Games: A state of the art, The International Journal of Serious Games, Vol. 2, Nr. 3, July 2015. http://dx.doi.org/10.17083/ijsg.v2i3.87
[2] Doumanis I., Smith S., A Framework for Research in Gamified Mobile Guide Applications using Embodied Conversational Agents (ECAs), The International Journal of Serious Games, Vol. 2, Nr. 3, July 2015. http://dx.doi.org/10.17083/ijsg.v2i3.79
[3] Castronova E., Knowles I., Modding board games into serious games: The case of Climate Policy, The International Journal of Serious Games, Vol. 2, Nr. 3, July 2015. http://dx.doi.org/10.17083/ijsg.v2i3.77
[4] van der Kooij K., Hoogendoorn E., Spijkerman R., Visch V., Validation of Games for Behavioral Change: Connecting the Playful and Serious, The International Journal of Serious Games, Vol. 2, Nr. 3, July 2015. http://dx.doi.org/10.17083/ijsg.v2i3.75
[5] Picca D., Jaccard D., Eberlé G., Natural Language Processing in Serious Games: A state of the art, The International Journal of Serious Games, Vol. 2, Nr. 3, July 2015. http://dx.doi.org/10.17083/ijsg.v2i3.87
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Published
2015-09-18
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Editorial
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How to Cite
Editorial. (2015). International Journal of Serious Games, 2(3). https://doi.org/10.17083/ijsg.v2i3.102