Editorial
DOI:
https://doi.org/10.17083/ijsg.v4i1.177Abstract
Before introducing the new IJSG issue, the first one of the fourth year, I am proud to announce also from these columns the sixth edition of the Gala Conference, that will be held in Lisbon, 5th to 7th December 2017 https://conf.seriousgamessociety.org/. The general chair is João Dias, of INESC-ID and Instituto Superior Técnico, Universidade de Lisboa.
It will be another great occasion to meet each other – old and new members of this ever-growing Serious Games Society community - learn personally from our research, and checking the market/industry trends. As in the previous edition, the conference will also host workshops, exhibitions and competitions.
The present IJSG issue features five valuable papers, that bring new, significant insights in the field, providing different perspectivesThe present IJSG issue features five valuable papers, that bring new, significant insights in the field, providing different perspectives.References
[1] B. Bonnechère, B. Jansen, L. Omelina, V. Sholukha, S. Van Sint Jan, Patients’ follow-up using biomechanical analysis of rehabilitation exercises, The Int.l Journal of Serious Games, Vol. 4, Nr. 1, Mar. 2017. http://dx.doi.org/10.17083/ijsg.v4i1.121
[2] N. Lytle, M. Floryan, D. Amin, Experience, Experiment, Evaluate: A Framework for Assessing Experiential Games, The Int.l Journal of Serious Games, Vol. 4, Nr. 1, Mar. 2017. http://dx.doi.org/ 10.17083/ijsg.v4i1.128
[3] T. Hera Conde-Pumpido, Persuasive Gaming: Identifying the different types of persuasion through games, The Int.l Journal of Serious Games, Vol. 4, Nr. 1, Mar. 2017. http://dx.doi.org/10.17083/ijsg.v4i1.140
[4] M. D. Coovert, J. Winner, W. Bennett Jr., D. J. Howard, Serious Games are a Serious Tool for Team Research, The Int.l Journal of Serious Games, Vol. 4, Nr. 1, Mar. 2017. http://dx.doi.org/10.17083/ijsg.v4i1.141
[5] A. Perttula, K. Kiili, A. Lindstedt, P. Tuomi, Flow experience in game based learning – a systematic literature review, The Int.l Journal of Serious Games, Vol. 4, Nr. 1, Mar. 2017. http://dx.doi.org/10.17083/ijsg.v4i1.151
[2] N. Lytle, M. Floryan, D. Amin, Experience, Experiment, Evaluate: A Framework for Assessing Experiential Games, The Int.l Journal of Serious Games, Vol. 4, Nr. 1, Mar. 2017. http://dx.doi.org/ 10.17083/ijsg.v4i1.128
[3] T. Hera Conde-Pumpido, Persuasive Gaming: Identifying the different types of persuasion through games, The Int.l Journal of Serious Games, Vol. 4, Nr. 1, Mar. 2017. http://dx.doi.org/10.17083/ijsg.v4i1.140
[4] M. D. Coovert, J. Winner, W. Bennett Jr., D. J. Howard, Serious Games are a Serious Tool for Team Research, The Int.l Journal of Serious Games, Vol. 4, Nr. 1, Mar. 2017. http://dx.doi.org/10.17083/ijsg.v4i1.141
[5] A. Perttula, K. Kiili, A. Lindstedt, P. Tuomi, Flow experience in game based learning – a systematic literature review, The Int.l Journal of Serious Games, Vol. 4, Nr. 1, Mar. 2017. http://dx.doi.org/10.17083/ijsg.v4i1.151
Downloads
Published
2017-03-28
Issue
Section
Editorial
License
IJSG copyright information is provided here.
How to Cite
Editorial. (2017). International Journal of Serious Games, 4(1). https://doi.org/10.17083/ijsg.v4i1.177