Editorial
DOI:
https://doi.org/10.17083/ijsg.v1i4.55Abstract
I am pleased to conclude, with this fourth issue, the first year of IJSG publications.
It has been an exciting year, in which we started this challenge – in spite of some perplexity, also from friends - and were able to become a reference point for scientific and technological research in the field of serious games and game-based learning.
All this could happen thanks to the growing relevance of the serious game field but also to the authors and to the effort and quality of an outstanding team of editors and reviewers, that was able not only to select the submitted papers, but also to accurately coach the authors in order to enhance the quality of the manuscripts.
References
[1] Nagle A., Wolf P., Riener R., and Novak D., The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game, The International Journal of Serious Games, Vol. 1, Nr. 4, October 2014. http://dx.doi.org/10.17083/ijsg.v1i4.47
[2] Bowers C., Hussain T., Procci K., Game-based Training of Resilient Listening Skills: The Effects of Degraded Communications, The International Journal of Serious Games, Vol. 1, Nr. 4, October 2014. http://dx.doi.org/10.17083/ijsg.v1i4.44
[3] Taylor-Nelms L. and Hill V., “Assessing 3D Virtual World Disaster Training Through Adult Learning Theory”, The International Journal of Serious Games, Vol. 1, Nr. 4, October 2014. http://dx.doi.org/10.17083/ijsg.v1i4.40
[4] Plantevin V., Menelas B.-A. J., Use of ecological gestures in soccer games running on mobile devices, The International Journal of Serious Games, Vol. 1, Nr. 4, October 2014. http://dx.doi.org/10.17083/ijsg.v1i4.48
[5] Deng S. Kirkby J.A., Chang J., and Zhang, J.J13kz, The International Journal of Serious Games, Vol. 1, Nr. 4, October 2014. http://dx.doi.org/10.17083/ijsg.v1i4.24
[6] Arambarri J., de la Torre I., López-Coronado M., Álvarez I., Investigating the Potential market of a Serious Game for Training of Alzheimer’s Caregivers in a Northern Spain region, Letter to the editor, The International Journal of Serious Games, Vol. 1, Nr. 4, October 2014. http://dx.doi.org/10.17083/ijsg.v1i4.36
[2] Bowers C., Hussain T., Procci K., Game-based Training of Resilient Listening Skills: The Effects of Degraded Communications, The International Journal of Serious Games, Vol. 1, Nr. 4, October 2014. http://dx.doi.org/10.17083/ijsg.v1i4.44
[3] Taylor-Nelms L. and Hill V., “Assessing 3D Virtual World Disaster Training Through Adult Learning Theory”, The International Journal of Serious Games, Vol. 1, Nr. 4, October 2014. http://dx.doi.org/10.17083/ijsg.v1i4.40
[4] Plantevin V., Menelas B.-A. J., Use of ecological gestures in soccer games running on mobile devices, The International Journal of Serious Games, Vol. 1, Nr. 4, October 2014. http://dx.doi.org/10.17083/ijsg.v1i4.48
[5] Deng S. Kirkby J.A., Chang J., and Zhang, J.J13kz, The International Journal of Serious Games, Vol. 1, Nr. 4, October 2014. http://dx.doi.org/10.17083/ijsg.v1i4.24
[6] Arambarri J., de la Torre I., López-Coronado M., Álvarez I., Investigating the Potential market of a Serious Game for Training of Alzheimer’s Caregivers in a Northern Spain region, Letter to the editor, The International Journal of Serious Games, Vol. 1, Nr. 4, October 2014. http://dx.doi.org/10.17083/ijsg.v1i4.36
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Published
2014-10-31
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Editorial
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How to Cite
Editorial. (2014). International Journal of Serious Games, 1(4). https://doi.org/10.17083/ijsg.v1i4.55