Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods

Authors

  • Jannicke Madeleine Baalsrud Hauge Bremer Institut für Produktion und Logistik and der Universität Bremen
  • Ioana A. Stanescu "Carol I" National Defence University
  • Sylvester Arnab Disruptive Media Learning Lab, Coventry University
  • Pablo Moreno Ger Universidad Complutense de Madrid,
  • Theodore Lim Heriot-Watt University
  • Angel Serrano-Laguna Universidad Complutense de Madrid
  • Petros Lameras Coventry University
  • Maurice Hendrix University of Northampton
  • Kristian Kiili Tampere University of Technology
  • Manuel Ninaus University of Graz
  • Sara de Freitas Curtin University
  • Alessandro Mazzetti Gruppo Sigla SPA
  • Anders Dahlbom Högskolan i Skövde
  • Cristiana Degano Gruppo Sigla SPA

DOI:

https://doi.org/10.17083/ijsg.v2i1.38

Keywords:

Serious games, learning analytics, game mechanics, scaffolded learning

Abstract

The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs) are increasingly recognized for their potential to improve education. However, the issues related to their development and their level of effectiveness can be seriously affected when brought too rapidly into growing online learning communities. Deeper insights into how the students are playing is needed to deliver a comprehensive and intelligent learning framework that facilitates better understanding of learners' knowledge, effective assessment of their progress and continuous evaluation and optimization of the environments in which they learn. This paper discusses current SOTA and aims to explore the potential in the use of games and learning analytics towards scaffolding and supporting teaching and learning experience. The conceptual model (ecosystem and architecture) discussed in this paper aims to highlight the key considerations that may advance the current state of learning analytics, adaptive learning and SGs, by leveraging SGs as an suitable medium for gathering data and performing adaptations.

Author Biography

  • Jannicke Madeleine Baalsrud Hauge, Bremer Institut für Produktion und Logistik and der Universität Bremen

    research scientist

     Informations und kommunikationstechnische Anwedungen in der Produktion

    (ICT application in  production) 

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Published

2015-02-11

Issue

Section

GaLA Conf 2014 special issue

How to Cite

Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. (2015). International Journal of Serious Games, 2(1). https://doi.org/10.17083/ijsg.v2i1.38

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