Editorial
DOI:
https://doi.org/10.17083/ijsg.v2i2.91Abstract
The second issue of the second volume of IJSG presents papers covering a variety of serious games R&D aspects, from significant user studies to a health application, from an analysis of game-based learning to a description of an interesting system architecture. What I would like to stress is the effort made by several authors – in this one and in previous issues as well – of critically analyzing the values and the features of serious games, in order to pass from the hype of the proclamations – which not always made good to our field - to the rigor and concreteness of science and technology.
References
[1] Westera, W., Games are motivating, aren´t they? Disputing the arguments for digital game-based learning, The International Journal of Serious Games, Vol. 2, Nr. 2, April 2015. DOI: 10.17083/ijsg.v2i2.58
[2] Casale M.B., Mittal A., Whalen C., Stahmer A., Quiocho J., Vejnoska S.F., One Size Does Not Fit All: A Smarter Way to Develop Computer Assisted Interventions for Children with ASD, The International Journal of Serious Games, Vol. 2, Nr. 2, April 2015. DOI: 10.17083/ijsg.v2i2.63
[3] Soekarjo M., van Oostendorp H., Measuring Effectiveness of Persuasive Games. Using an Informative Control Condition, The International Journal of Serious Games, Vol. 2, Nr. 2, April 2015. DOI: 10.17083/ijsg.v2i2.74
[4] García Carbajal S., Fabio Polimeni F., Múgica J. L., 3An Emotional Engine for Behavior Simulators, The International Journal of Serious Games, Vol. 2, Nr. 2, April 2015. DOI: 10.17083/ijsg.v2i2.76
[5] Barma S., Daniel S., Bacon N., Gingras M.-A., Fortin M., Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms, The International Journal of Serious Games, Vol. 2, Nr. 2, April 2015. DOI: 10.17083/ijsg.v2i2.66
[6] Arambarri J., de la Torre I., López-Coronado M., Druzhinenko-Silhan D., Enhancing healthy habits among overweight and obese children through Serious Games: Review and Technical Analysis, The International Journal of Serious Games, Vol. 2, Nr. 2, April 2015. DOI: 10.17083/ijsg.v2i1.61
[7] Petridis, P., Hadjicosta, K., Shi Guang, V., Dunwell, I., Baines, T., Bigdeli, A., Bustinza, O. F., Uren, V., State-of-the-art in Business Games, The International Journal of Serious Games, Vol. 2, Nr. 1, January 2015. DOI: 10.17083/ijsg.v2i1.54
[8] Donovan L., The Use of Serious Games in the Corporate Sector. A State of the Art Report, Learnovate Center, December 2012. http://www.learnovatecentre.org/wp-content/uploads/2013/06/Use_of_Serious_Games_in_the_Corporate_Sector_PRINT_FINAL.pdf.
[2] Casale M.B., Mittal A., Whalen C., Stahmer A., Quiocho J., Vejnoska S.F., One Size Does Not Fit All: A Smarter Way to Develop Computer Assisted Interventions for Children with ASD, The International Journal of Serious Games, Vol. 2, Nr. 2, April 2015. DOI: 10.17083/ijsg.v2i2.63
[3] Soekarjo M., van Oostendorp H., Measuring Effectiveness of Persuasive Games. Using an Informative Control Condition, The International Journal of Serious Games, Vol. 2, Nr. 2, April 2015. DOI: 10.17083/ijsg.v2i2.74
[4] García Carbajal S., Fabio Polimeni F., Múgica J. L., 3An Emotional Engine for Behavior Simulators, The International Journal of Serious Games, Vol. 2, Nr. 2, April 2015. DOI: 10.17083/ijsg.v2i2.76
[5] Barma S., Daniel S., Bacon N., Gingras M.-A., Fortin M., Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms, The International Journal of Serious Games, Vol. 2, Nr. 2, April 2015. DOI: 10.17083/ijsg.v2i2.66
[6] Arambarri J., de la Torre I., López-Coronado M., Druzhinenko-Silhan D., Enhancing healthy habits among overweight and obese children through Serious Games: Review and Technical Analysis, The International Journal of Serious Games, Vol. 2, Nr. 2, April 2015. DOI: 10.17083/ijsg.v2i1.61
[7] Petridis, P., Hadjicosta, K., Shi Guang, V., Dunwell, I., Baines, T., Bigdeli, A., Bustinza, O. F., Uren, V., State-of-the-art in Business Games, The International Journal of Serious Games, Vol. 2, Nr. 1, January 2015. DOI: 10.17083/ijsg.v2i1.54
[8] Donovan L., The Use of Serious Games in the Corporate Sector. A State of the Art Report, Learnovate Center, December 2012. http://www.learnovatecentre.org/wp-content/uploads/2013/06/Use_of_Serious_Games_in_the_Corporate_Sector_PRINT_FINAL.pdf.
Downloads
Published
2015-06-17
Issue
Section
Editorial
License
IJSG copyright information is provided here.
How to Cite
Editorial. (2015). International Journal of Serious Games, 2(2). https://doi.org/10.17083/ijsg.v2i2.91