Editorial

Authors

  • Alessandro De Gloria University of Genoa

DOI:

https://doi.org/10.17083/ijsg.v1i3.37

Keywords:

Serious games, game studies

Abstract

The third issue of the International Journal of Serious Games (IJSG) introduces a new series of articles about serious game studies. the goal is to develop and support an “engineering” approach, systemizing the studies, allowing comparative analysis and homogeneous data collection. Other scientific and technological articles are also present in the issue.

References

[1] Sawyer B. and Smith P., “Serious Game Taxonomy”, Paper presented at the meeting Serious Game Summit 2008, Game Developer Conference
[2] Zyda, M., From Visual Simulation to Virtual Reality to Games. Computer, 38(9), 2005
Michael, D. & Chen, S., Serious games: Games that educate, train, and inform. Boston, MA. Thomson Course Technology, 2006
[3] Egenfeldt-Nielsen,S,, Overview of research on the educational use of videogames, Digital Kompetanse, 3(1), 2006.
[4] Kickmeier-Rust, M. D., Talking digital educational games. In M. D. Kickmeier-Rust (Ed.), Proceedings of the 1st international open workshop on intelligent personalization and adaptation in digital educational games (pp. 55-66)., Graz, Austria, 2009.
[5] Djaouti D., Alvarez J., Jessel J.P., Methel G., Molinier P., "A Gameplay Definition through Videogame Classification", International Journal of Computer Game Technology, Hindawi Publishing Corporation, Quarter 1, 2008.
[6] Hoogeboom H. J., and Kosters W. A., “The Theory of Tetris”, Nieuwsbrief van de Nederlandse Vereniging voor Theoretische Informatica 9 (2005): 14-21.
[7] Tsuruda K. M., “A Closer Look at Tetris: Analysis of a Variant Game”, Atlantic Electronic Journal of Mathematics, Vol. 4, N.r 1, Winter 2010
[8] Arnab S., Lim T., Carvalho M. B., Bellotti F., de Freitas S., Louchart S., Suttie N., Berta R., and De Gloria A., “Mapping learning and game mechanics for serious games analysis”, British Journal of Educational Technology, DOI: 10.1111/bjet.12113, 2014
[9] Pannese L., and Morosini D., “Serious Games to support Reflection in the HealthCare Sector”, The International Journal of Serious Games, Vol. 1, Nr. 3, July 2014 http://dx.doi.org/10.17083/ijsg.v1i3.30
[10] Barbieri A., Tesei A., Bruzzone A., Roceanu I., Beligan D., “Learning Impact Evaluation of the serious game “Cultural Awareness – Afghanistan Pre-deployment”, The International Journal of Serious Games, Vol. 1, Nr. 3, July 2014 http://dx.doi.org/10.17083/ijsg.v1i3.27
[11] Kiili K., Perttula A., Lindstedt A., Arnab S., Suominen M., “Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games”, The International Journal of Serious Games, Vol. 1, Nr. 3, July 2014 http://dx.doi.org/10.17083/ijsg.v1i3.23
[12] Chorianopoulos K., and Giannakos M. N., “Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice”, The International Journal of Serious Games, Vol. 1, Nr. 3, July 2014 http://dx.doi.org/10.17083/ijsg.v1i3.12
[13] Hondrou C., Tsalapati E., Raouzaiou A., Marandianos G., Karpouzis K., Kollias S., “Player-Specific Conflict Handling Ontology”, The International Journal of Serious Games, Vol. 1, Nr. 3, July 2014 http://dx.doi.org/10.17083/ijsg.v1i3.26

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Published

2014-07-01

Issue

Section

Editorial

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